<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="COMM">/**
<span class='line'> 29</span>  * &lt;p>cc.Scene is a subclass of cc.Node that is used only as an abstract concept.&lt;/p>
<span class='line'> 30</span>  *  &lt;p>cc.Scene an cc.Node are almost identical with the difference that cc.Scene has it's
<span class='line'> 31</span>  * anchor point (by default) at the center of the screen.&lt;/p>
<span class='line'> 32</span>  *
<span class='line'> 33</span>  * &lt;p>For the moment cc.Scene has no other logic than that, but in future releases it might have
<span class='line'> 34</span>  * additional logic.&lt;/p>
<span class='line'> 35</span>  *
<span class='line'> 36</span>  * &lt;p>It is a good practice to use and cc.Scene as the parent of all your nodes.&lt;/p>
<span class='line'> 37</span>  * @class
<span class='line'> 38</span>  * @extends cc.Node
<span class='line'> 39</span>  */</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="NAME">cc.Scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Scene# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 42</span>      * Constructor
<span class='line'> 43</span>      */</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">        </span><span class="COMM">/*this._ignoreAnchorPointForPosition = true;
<span class='line'> 47</span>         this.setAnchorPoint(cc.p(0.5, 0.5));
<span class='line'> 48</span>         this.setContentSize(cc.Director.getInstance().getWinSize());*/</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 50</span> 
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 52</span>      * Initialize
<span class='line'> 53</span>      * @return {Boolean}
<span class='line'> 54</span>      */</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="NAME">this._ignoreAnchorPointForPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">        </span><span class="NAME">this.setAnchorPoint</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0.5</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.5</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">        </span><span class="NAME">this.setContentSize</span><span class="PUNC">(</span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getWinSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="COMM">/**
<span class='line'> 64</span>  * creates a scene
<span class='line'> 65</span>  * @return {cc.Scene}
<span class='line'> 66</span>  * @example
<span class='line'> 67</span>  * // Example
<span class='line'> 68</span>  * var aScene = cc.Scene.create();
<span class='line'> 69</span>  * //OR
<span class='line'> 70</span>  * var aScene = new cc.Scene();
<span class='line'> 71</span>  */</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="NAME">cc.Scene.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Scene</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">    </span><span class="NAME">scene.init</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">scene</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span></pre></body></html>